Artwork image

...to Tarnish in Silence

from Reawakened Wisdom

June 7th, 2024
6 tracks
25:44
Reawakened Wisdom
Reawakened Wisdom
...to Tarnish in Silence
0:00
2:54
...to Tarnish in Silence
Fenmoss
Sometime a little less than three millennia ago, calamity befell the city of Azárukash. Mining crews delved into deep chambers sealed off to the world since time immemorial, and strange things within were awoken. Battles ensued and only at the cost of brave dwarven lives were the worst of the horrors were kept at bay. Even in victory, however, the city was never the same. Still plagued were its people with a lingering, cultural malaise from which they could never recover. Scarcely a few decades later, the last residents fled into the hills. Carried with them were memories of what once was, and upon their tongues was borne, with bitter sadness, a new name for their former home. From henceforth, their descendants still call the place Lúrúkzâm, the “Cold Hearth.”
2:49

Volume II of the Fenmosian Tales series was, like its predecessor Permungus' Tales, born from a challenge. This past month, as part of Melkor's DS Dungeon's "Dungeon Shamble," your humble guide took a leisurely stroll through the darkened passages of synth and found within well-worn tale of the local erudite-of-note. Kebret Aksel is his name, and wondrous discoveries are his most dedicated work.

Reawakened Wisdom sees wise Kebret delving into the faintly sunlit caverns which were once the side entrance to the lost Herjazic city of Lúrúkzâm.Within such a vacant, yet not lifeless place, Kebret discovers the slumbering bronzen remains of an ancient guardian construct. This metal being has waited here for centuries after the demise of the place it once protected. It has grown old, worn, and forgotten in the time since it was discarded, yet wise Kebret sees only the opportunity to resurrect the guardian.

In the Fenmoss-town of today, some two-and-fifty years later, the local fyrd are aided in their patrols of the walls and lanes by the mighty forms of three of such guardians. The original, however, is not seen in the daylight, but instead dwells in a restful cellar of Kebret's tower on the southeastern edge of town, near the River Gate where the Oakwash empties into Fenmoss harbor. If a being of cold bronze can be happy, one suspects it must be, now revived from lost centuries of tireless vigil.

Come along and join Kebret on his journey, feel and taste the dank humours of lost caverns, and bask in the sunlight of rediscovered wisdoms of yesteryear, if you dare... 

Credits

Music and story by Ye Bard of Fenmoss

Art and Logo by Ye Herald of Fenmoss

For Aofie, Devrish, Elwynn, Kartala, Swinky, and all of those who may yet meet goodmister Aksel and learn from his wisdom.

To all the awesome team at Melkor's Dungeon Synth and those who have put up with my insane ravings, especially Elyvilon, Hjartans, Desolazione Rurale, and Moss Knight.

Dedicated to the memory of Brad Raub, a wizard of the bass guitar if